提示词模板
Seedance 2.5 Clip → Claude Opus 5.5 Stylized Code Edit (Kinetic Type, HUD, SFX Workflow)
A two-step workflow: generate a 30-second painterly-anime skateboard run with Seedance 2.5, then hand the raw clip to Claude Opus 5.5 with one prompt that adds kinetic typography, a game-style HUD, comic SFX, a freeze-frame character card, slow-mo and music — all built with code, no editor. Shared by @aimikoda.
演示视频
查看案例工作流
按顺序做完这 2 步。复制每一步的提示词,生成后再把结果当作下一步的参考。
- 1
Seedance 2.5 raw clip
视频References: @[char ref]: Juno, the skater girl, and the painterly look of the whole clip. Spiky teal-blue hair, white visor cap with a red band, white tee with a red star, open navy jacket, red-and-navy knee and elbow pads, fingerless navy gloves with red cuffs, denim shorts, chunky blue high-top sneakers, blue skateboard deck with orange wheels. Visual style: Painterly anime illustration in motion, flat brushy color blocks, teal, navy and cream palette with red accents, a night city under sodium streetlights and cool blue shadows, visible brush texture, low wide-angle lenses. Energy: The camera never rests: it skims inches above the asphalt, races alongside, swings under her and dives from above, with lampposts, cones and car mirrors whipping past the lens. Every trick flows straight into the next push, carve or grab; no move ends in a pose. Every landing slams the board flat with grit spraying and her knees flexing deep. Hair, jacket and shirt drag hard in the wind, sparks fly off every grind, streetlights stretch into streaks. Avoid: No subtitles. No slow motion, no idle posing, no pauses between tricks. No BGM. Juno tears through a night city on her skateboard in one relentless run, hitching a ride on a pickup truck along the way. She and the traffic travel screen left to right in side views and away from the camera in rear views; her cap stays on and her board stays the same blue deck with orange wheels throughout. Sound: roaring urethane wheels, grind scrapes, board slaps, the pickup's engine and city ambience, no dialogue. Shot list: 7 shots, about 30 seconds. Scene 1: Continuous, a steep downhill street. Shot 1: Extreme low FPV shot at board height; the camera hurtles backward just ahead of the nose, then rises with her as she launches. Juno bombs down the hill flat out, crouched and pumping; she ollies off a curb into a kickflip, the deck spins under her and her sneakers catch it, impact frame on the landing, grit sprays, she sinks into her knees and pushes on, still accelerating. Cut on the push. Shot 2: Wide side tracking shot at waist height; the camera races parallel to her, Juno moving screen left to right. Still bombing at full speed, she slaloms between orange traffic cones, pops onto a stair handrail and boardslides down it with sparks streaming, hops onto a concrete ledge into a screeching 50-50 grind, rapid detail cuts of scraping trucks, her gloved hand balancing, her wide grin, then straight back to the side view as she drops off the ledge onto the road. Scene 2: Continuous, a wide avenue. Shot 3: Low rear tracking shot at board height; the camera chases behind Juno, then pushes in close over her shoulder. A dented white pickup truck roars past her on the right and pulls ahead; Juno digs in with fast, hard pushes, closes the gap, and her left hand slaps onto the lowered tailgate and locks on, the board snapping into tow behind the truck. Cut as the truck surges forward. Shot 4: Wide side shot from the next lane; the camera races alongside, then swings around ahead of her. Juno, already gripping the tailgate with her left hand, is towed at speed, carving hard left and right behind the truck, wheels hissing, jacket snapping, hair whipping back. At the intersection the truck swerves off down a side street; she whips wide on the end of her arm, lets go, and slingshots straight on across the intersection, faster than before. Scene 3: Continuous, the intersection and a curved concrete wall bank beyond it. Shot 5: Medium shot; the camera whip-pans with her release, then tracks low ahead of her. Still flying flat out, Juno hits a speed bump and pops a 360 flip, lands it, threads the narrow gap between two parked cars with mirrors whipping past the lens, and rolls into a long nose manual, rapid detail cuts of the spinning deck, her sneaker catching it, the back wheels hovering. Cut as she drops the manual toward the bank. Shot 6: High aerial shot; the camera dives down toward her, then swings under her as she launches. Juno carves up the curved concrete bank at full speed, launches off its lip into a frontside air, grabs the board with her left hand, right fist thrown high, body twisting through a full rotation against the night sky, then drops back down the bank, impact frame on the landing. Shot 7: Extreme low tracking shot chasing just behind her wheels. Without slowing, Juno rolls off the bank, kicks hard, and dives down a new side street into the dark; she is mid-push, the board still accelerating, when the clip cuts.
这一步的结果
- 2
Claude Opus 5.5 stylized edit
视频Edit this video into a stylized, high-energy cut. Character name: [NAME]. All on-screen text in English. 1. Analyze first: find every shot/cut, key actions and impact moments, and the color palette. 2. Kinetic typography: animated title card at the start, short punchy text at key moments, end card with the title. 3. Motion graphics: game-style HUD (score + combo), action labels, comic-style SFX words, speed lines, camera shake on impacts. Use only the video's own palette. 4. Edit: one freeze frame with a character intro card, slow-motion on the best moment, quick flash transitions. 5. Audio: keep the original sound, add music that fits the energy and hits on the cuts, normalize to -14 LUFS. 6. Export 1080p H.264 MP4. Check sample frames before delivering.
在下方工作台改最后一步,再复制。
参考图
这一步的结果
从示例开始
点一张示例图,整套设置立即套用,再改成你自己的。
改成你的
只展示值得改的部分,提示词会实时更新。
你的提示词
Edit this video into a stylized, high-energy cut. Character name: [NAME]. All on-screen text in English. 1. Analyze first: find every shot/cut, key actions and impact moments, and the color palette. 2. Kinetic typography: animated title card at the start, short punchy text at key moments, end card with the title. 3. Motion graphics: game-style HUD (score + combo), action labels, comic-style SFX words, speed lines, camera shake on impacts. Use only the video's own palette. 4. Edit: one freeze frame with a character intro card, slow-motion on the best moment, quick flash transitions. 5. Audio: keep the original sound, add music that fits the energy and hits on the cuts, normalize to -14 LUFS. 6. Export 1080p H.264 MP4. Check sample frames before delivering.
点击高亮部分即可直接修改。
适用场景
Use when you have a raw AI video clip and want Claude (with code/video tools) to turn it into a high-energy stylized edit with motion graphics and a soundtrack, without opening editing software.
怎样效果最好
- Step 1: attach your own character reference image where the Seedance prompt says @[char ref]; the prompt already describes Juno in detail if you want the same character.
- Step 2: give Claude the raw clip plus the edit prompt, and replace [NAME] with your character's name.
- Claude needs a code environment with video tooling (e.g. ffmpeg) to analyze shots, render overlays and mix audio.
避坑提醒
- Without code execution and video tools Claude can only describe the edit, not render it.
- The Seedance prompt asks for no BGM; music is added in the Claude step, so don't add a soundtrack twice.
- Check sample frames — overlays can drift off the shot cuts if the analysis pass is skipped.
相关模板
- MILO Penguin Apple Sled Comedy (Character Sheet → Seedance 2.5 Workflow)Use when you want a consistent original 3D animal character in a physics-driven slapstick short and need the reference-sheet step that locks identity.
- Manga-Panel Music Video Edit from Two Clips (Claude Opus 5.5)Use when you have two AI-generated (or your own) action clips and a music file and want an AMV / anime-opening style edit built by Claude with code, no editing software.
- Restaurant Kitchen Martial-Arts Fight Scene (Seedance 2.5, 10s Beat List)Use when you want a short, cinematic action beat with clear second-by-second choreography and a richly dressed real-world location.
- Character Goodnight Bedroom Visual (ChatGPT Image, Japanese Prompt)Use when you want a soft, personal bedtime illustration of your own original character that reflects their personality down to the pajamas and bedroom decor.
- Character Fashion Magazine Cover (ChatGPT Image, Japanese Prompt)Use when you have an original character and want a polished, magazine-style key visual that shows them in a fresh, modern outfit.
- Gunslinger vs Giant Slow-Mo Sandevistan Shot List (Seedance 2.5)Use when you want a stylised action beat with a slow-motion afterimage ('Sandevistan') effect, a rewind and a full-speed replay, all inside one Seedance generation.
来源与归属
- 示例案例作者
- Kōda