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Prompt template

Circular-Base Isometric Diorama

A real-looking person in a chosen location on a circular base, seen isometric and wide, weathered wall behind, props to scale; location and person editable.

Made for Nano BananaIllustration & ArtRevision 5

Start from an example

Pick an example to load its exact settings, then make it yours.

  • View case

Make it yours

Only the parts worth changing are shown. The prompt updates as you go.

Location

The scene built on the circular base — a specific place, a Naples side street or a Tokyo ramen alley, tells the render which props belong

Who stands in the scene: age, build, and clothing in one line — the render wants a real person with skin pores, so skip anything doll-like

INSERT WALL/BUILDING

Your prompt

Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION] scene on a circular base. Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION]. * Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections). * Important: He is NOT a toy/doll. He looks like a real person inserted into the scene. * Pose: [INSERT POSE, e.g., Sitting naturally]. Composition & Scale (Crucial): * Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame. * Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny. Environment: A realistic section of a [INSERT WALL/BUILDING] behind the subject. * Material: Real weathered textures (brick, cement, wood), not painted model textures. Props: * [INSERT PROP 1, e.g., Vintage Vespa] (Real metal and chrome texture). * [INSERT PROP 2, e.g., Pizza and Wine] (Real food texture). * *Note:* Ensure all props are present and grounded on the base. Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background. Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.

When to use it

Use when you want a real-looking person inside a slice-of-life miniature set, not a toy figurine, with the whole base in frame.

How to get the best result

  • Give a specific place as the location; it names the scene built on the circular base, so a vague word gives a vague set.
  • Sum up the subject in a line of age, build and clothes; the prompt already demands real skin and bans toy looks.
  • Leave the camera and ground alone; the isometric wide shot, full base visibility and neutral grey background are fixed.

Watch-outs

  • Pose and both props are bracketed examples in the text, not controls; the render may take the Vespa and pizza literally.
  • A long spec plus a negative list leaves less weight for the two slots; keep the location and the person concrete.

Source and attribution

License
CC-BY-4.0
Example cases by
ΛRMIN | AI

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