Prompt template
Gunslinger vs Giant Slow-Mo Sandevistan Shot List (Seedance 2.5)
A 10-shot, ~30-second Seedance 2.5 prompt for a painterly-anime duel: a tiny gunslinger slides under a towering brute in extreme slow motion with afterimages, fires, rewinds, then replays the action at full speed. Includes reference slots, style, sound and per-shot camera directions. Shared by @aimikoda (the posted clip also had Claude Opus 5.5 edits added to the slow-mo section).
Demo video
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References: @[gunslinger ref]: the gunslinger. White hair, wide white hat with a green underbrim, pink halter top, periwinkle-blue off-shoulder jacket, ragged white skirt, green-and-white cowboy boots. Her only gun is one long black revolver, always in her right hand; her hip holster stays empty. @[giant ref]: the brute. A towering pale lavender giant, small bald head with two red horns, right arm in a black mechanical gauntlet trailing a heavy iron chain, bare massive left arm, ragged pale skirt. Visual style: Stylized painterly anime matching the reference images: loose flat gouache strokes, blocky color shapes, minimal linework, black ink accents, airy pale off-white light; lavender, periwinkle, sage green and ink black. Avoid: No subtitles. No BGM. No realistic gore, no blood. The gunslinger kills the brute with one shot to the back of his head in a pale stone dungeon hall: in slow motion, a rewind, then the same action at full speed. In side views she is at screen left facing screen right and the brute, three times her height, at screen right facing screen left. Sound: dripping water, chain clinks, stone echo. Shot list: 10 shots, about 30 seconds. Scene 1: Continuous, the dungeon hall. Shot 1 (0-3s): Wide side shot, low angle, locked-off camera. The gunslinger stands small at screen left, revolver raised; the brute looms at screen right. Cut as he leans forward. Shot 2 (3-6s): Medium shot on the brute from a low angle at her side; the camera slowly pushes in from his chest to his grinning face. The brute's line (hungry, amused): "Oh... a crunchy little morsel." Cut as the line ends. Shot 3 (6-9s): Close-up under the gunslinger's hat brim, eye level, locked-off camera. One corner of her mouth slowly lifts into a smile. Cut as she drops her weight forward. Scene 2: Continuous, extreme slow motion. The image turns cooler and desaturated with a soft dark vignette; dust, pebbles and water drops hang almost still in the air; hair and cloth ripple slowly as if underwater; sound sinks to a muffled drone and slow heartbeats. She leaves afterimages: five or six separate see-through copies of her whole body, each frozen in an earlier pose, spaced along her path, edged with a faint cyan and pink fringe; distinct copies, not speed lines. Shot 4 (9-12s): Low tracking shot at floor level from the side; the camera slowly travels left to right with her. The gunslinger slides feet-first on her hip toward the brute, pebbles kicked up and floating beside her, a row of afterimage copies behind her. His fist slowly descends toward where she stood. Cut as she slides between his planted legs. Shot 5 (12-15s): Low angle from behind the brute, his face hidden; the camera slowly tilts up his back. The gunslinger slides out from between his legs toward the lens, springs up and turns to face his back, afterimages stacked along her rising path, until she floats level with the back of his head, her back to the camera, revolver aimed at his nape. Cut as the muzzle lines up. Shot 6 (15-18s): Medium shot from behind and above both, same side as Shot 5; the camera slowly pushes in past her shoulder toward the back of his head. Both face away from the camera; his face stays hidden. She pulls the trigger: the muzzle flash opens like a slow white flower, a ring of rippling air spreads from the barrel, and the back of his head bursts into pale lavender paint and black ink that hangs in the air, his horns spinning away, his body jolting. A deep stretched boom. Cut on the burst. Scene 3: Rewind. Shot 7 (18-20s): Wide side shot, low angle, locked-off camera, framed as Shot 1. The picture rewinds fast with a whirring sound and a flicker: the paint flies back into his whole head, the gunslinger flies backward to her starting spot at screen left, his fist rises, full color returns. Cut once all is back at the start. Scene 4: The same action at full speed, no afterimages. Shot 8 (20-24s): Wide side shot, low angle; the camera quickly pans with her from left to right. Back at the start, the brute's head whole, the gunslinger at screen left: fast and sharp, she dashes forward, slides under his legs, springs up behind his back and fires; a sharp crack, and the back of his head bursts. She drops beyond his back at screen right and lands facing away from him while his headless body tips forward and crashes face-down. Cut on the crash. Scene 5: Continuous, the aftermath. Shot 9 (24-27s): Medium shot from a low angle in front of the gunslinger; the camera slowly pulls back. Her back to the fallen brute, she faces the lens as dust rolls past, holster empty; she lifts the single revolver in her right hand to her lips and blows the smoke from the barrel. Cut as the smoke curls up. Shot 10 (27-30s): Close-up on her face, eye level; the camera slowly pushes in, smoke drifting across her face. The gunslinger's line (calm, teasing): "Bit off more than you could chew, big guy." She tips her hat brim down with the barrel tip and turns away; the clip cuts mid-turn.
Click a highlighted part to change it.
When to use it
Use when you want a stylised action beat with a slow-motion afterimage ('Sandevistan') effect, a rewind and a full-speed replay, all inside one Seedance generation.
How to get the best result
- Attach your own character reference images where the prompt says @[gunslinger ref] and @[giant ref]; the text already describes both characters in detail.
- Keep the screen-left / screen-right directions so the side shots stay consistent across the 10 shots.
- Swap the visual style line as one block if you want a different look; the shot list works on its own.
Watch-outs
- The afterimages can turn into speed lines; the prompt insists on distinct see-through copies, so restate that if needed.
- The posted video includes extra Claude Opus 5.5 edits on the slow-mo part, so a raw Seedance render will look slightly plainer.
- Stylised violence: the prompt avoids realistic gore and blood — keep that line.
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Source and attribution
- Example cases by
- Kōda